With most races there is a predetermined distance on a predetermined course. To win you need the fastest time to win.
With Venari, there is only a predetermined time. The course isn't even set in stone. You just have to hit all the checkpoints for a leg to earn points. We tell you the idea way using trail to get there but you don't have to take our advice as long as you get the job done and return. No navigation experience required.
Legs have different points based on difficultly and estimated distance. Higher point values don't mean they are the best way as we will make you work for every point.
So instead of chasing a time PR, your team is chasing points.
There is no pause for your team. You run until the time limit. Your legs will hurt. You will hate us briefly. You will have fun though as you figure it all out.
Background: This is a concept race mixing disciplines from running, relays, adventure racing, and orienteering. No navigation experience is required. Derived from Latin: to chase or hunt.
The Setup: Teams of 2 or 4 persons are given course maps with trails and paths for 4 different legs with various points. Teams may deviate from the recommended path. Only ONE team member is on the course at any given time. Each racer must complete all FOUR legs before repeating a leg.
Each legs is worth a set number of points and consist of 3-5 checkpoints that must be visited during a runner's attempt at a leg. Legs start and end at a centralized transition area (TA). Checkpoints are clearly visible next to the trail or out in the opening so navigation skills are not required. Each leg varies in distance (2-5K) and difficulty (terrain). Each team member should expect to cover 10-15K+.
Teams pick their starting leg and runner. While one team member is on course, other team members are hanging out near race HQ recovering and planning the next leg. Team dynamics and communication comes into play here as teams change their strategy and route selection to stay on top.
Time Limits: Teams have 8 hours to complete as many legs as they possibly can. The last team member must be on course by clock time of seven hours and forty-five minutes. The last runner must complete the leg by eight hours and fifteen minutes for it to count.