The Shenandoah Tenderfoot adventure race is designed for a beginner--a Tenderfoot--and will be simple enough to learn and enjoy, but challenging enough to be considered an adventure race. The Shenandoah Tenderfoot AR is basically an off-road, all-terrain, high-octane scavenger hunt. It's perfect for families and for beginner adventure racers--you can choose how far and how hard you race. And after this event, you're sure to be hooked!
The morning of the race, we'll give you a map with checkpoints and a list of "Rules of Travel." This gives you clues to checkpoints and tells you how you'll get to them--by trekking, paddling, or mountain biking. Teams will have 3 hours to find as many checkpoints as possible. The highest point accumulation in the shortest amount of time will determine ranking. Once the teams have found all of the required checkpoints, they sprint back to cross the finish line.
We offer two "types" of Tenderfoot categories: Family and Adventure Class. The family team (with 2- or 3-person teams) must have at least one member younger than age 16 and participates in a shorter, easier version of the Adventure Class course. (It's still an achievement for teams but not meltdown inducing.) The Adventure Class (soloist or 2- or 3-person teams) offers a longer, more challenging course with a lot of optional opportunities to really have an adventure and hone those navigation and trail skills. (Note: We have found that if the youngest team member is 13 or older, Adventure Class is a better choice, offering more of a challenge.)